Job Description
Now prioritizing developers with experience in game scripting or creative tech!
List of accepted countries and locations
!!! GDScript and LPC are high-priority. !!!
If you’ve built games, contributed to a MUD, or worked with a game engine like Godot, your skills are highly relevant here.
Help train large-language models (LLMs) to generate smart, playable game code.
You’ll participate in the human feedback loop:
Compare & rank code snippets for game logic, scripting, or scene-building
Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity
Inject feedback into the RLHF system to shape how the model reasons about code
End result: The model learns how to write, critique, and debug game code like a real developer.
What You’ll Need
3+ years of hands-on development experience (indie game dev counts!)
Familiarity with Lua , GDScript , or LPC/MudOS
Strong instincts for debugging gameplay or scripting bugs
Clarity in writing—this job is about explaining what’s wrong and why
Happy working asynchronously in a remote setup
What You Don’t Need
No prior AI/ML/RLHF background required
Tech Stack
We welcome experience with scripting languages, game engines, and custom tooling.
Logistics
Location: Fully remote — work from anywhere
Compensation: $30–$70/hr depending on location and seniority
Hours: Minimum 15 hrs/week, up to 40 hrs/week available
Engagement: 1099 contract
Straightforward impact. Zero fluff.
If this sounds like a fit, apply here!
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